Our MA Theses are working proof of concepts and research and development reports. Please contact designers directly for more information.
Documents date back to 1996 and will be added as time and resources permit.
Class of 2026
Foodiverse
Hyperlocal, community-owned food discovery platform built on the Fediverse, where neighbors share 24-hour food stories pinned to a Living Map.
Orato
AI-powered, voice-first interview practice tool that gives college students and first-time job seekers instant, encouraging feedback.
Air Aware
Mobile app that turns real-time air quality data into clear, personalized recommendations for safe places to visit, designed for people with asthma.
AroundUs: Bridging Worlds
iOS app that helps newcomers and relocated communities connect through nearby, activity-first meetups (a walk, a coffee, a study session) instead of profiles.
Designing Digital Tools for Sustained Engagement in Women’s Health
Redesign of the PhenomX Health app as an AI-driven conversational companion that keeps women engaged in tracking symptoms through the menopause transition.
Class of 2025
CarePal
Dual-band wearable and companion app that uses gentle haptic and light cues to help older adults take their medication, while keeping caregivers connected.
EcoEd
Interactive game that teaches Cal State East Bay students the 5 Rs of sustainability and better waste habits through storytelling and real campus examples.
Common Lounge
Pong Union, an interactive campus game designed to ease student loneliness by sparking conversations between strangers.
Class of 2024
Project Smart Threads
Device to help children aged 3-5 years old learn to dress independently and appropriately for the weather and given circumstances.
Project MapIt
Indoor and Outdoor Augmented Reality navigation app tailored to enhance campus orientation and wayfinding.
Project Ecostep
Specialized tiles strategically placed to encourage physical activity while harnessing the kinetic energy generated by user movement, enhancing well-being and contributing to a more sustainable society.
Class of 2023
Project UNite
Communication app to build social capacity among Cal State East Bay students, and connect them to information on events, jobs, housing, and carpooling.
Project Kindamo
Combating body dissatisfaction and eating habits caused by social networks in young population.
The Beauty of You
Two-part experience using technology to connect users with AAPI characters and promote positive media representation.
Project Grow Along
Virtual pet-raising mobile app for couples to enhance communication and grow together.
Class of 2022
Project Hodo
Mobile AI recommendation application for trip recommendations based on travel personalities.
LuVoTem
Emotionally responsive lighting environment using voice control.
Project Experiential Sound
System combining music responsive, generative visual art and a wearable vest containing reactive haptic vibrations.
Class of 2019
Walking on Ohlone Land
Location-based mobile AR app that reveals the Indigenous history of Emeryville’s Bay Street Mall, developed through a Digital Allyship framework.
Class of 2018
Arphilia: An Augmented Reality Visual Novel
Printed short story paired with a mobile app that scans its pages to reveal images, animations, and additional text.
POV Sports
Multi-angle video player combining point-of-view and overhead footage to help non-professional basketball teams analyze their practices.
The Explorer
Augmented reality campus-tour game that uses GPS and motion sensing to motivate inactive young people to get moving.
Class of 2017
This Way!
Two-player cross-reality puzzle game in which a VR player and a real-world partner must communicate to make their way through a series of rooms.
Symmetrical Chaos
Interactive installation built around a six-foot projection-mapped dodecahedron exploring order and chaos, shown at Maker Faire, the Exploratorium, and the California Academy of Sciences.
APPathogenic
Interactive study app and responsive guidebook, created with the CSUEB Biology department, to help students learn about pathogenic bacteria.
Class of 2016
IDEON
Single-person theater whose film and lighting change in response to the viewer’s unconscious gestures, tracked with Kinect.
This Time for Sita
Interactive pop-up book with projection mapping that retells the Ramayana from Sita’s feminist perspective.
